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| Bonanza: An Electronic Bow (played with one hand!)Bonanza provides a new perspective on bowed instruments. It is an instrument in itself and can play on anything. There are buttons and switches on the bow that allow the musician to play different notes, and force sensitive resistors on the "bow hair," in this case, an aluminum bar, that sense the force applied on the two ends which relay position and force back to the microcontroller. That information then goes into a program that outputs sound.
INTRODUCTIONA bowed instrument must be played with two hands and relies on the integration of the two working together to determine which notes to play and how to play them. If per chance a musician has a defunct hand they would be at a loss on playing the instrument. Although much talent and expression goes into the bow hand when playing, Bonanza puts the functionality of the left hand into the right hand as well. By not having to rely on the friction between the cello strings and horse hair, this instrument can play on any surface because it takes in force readings to determine speed and intensity of the playback of a sound file. All control is in the right hand, or the device could be altered so that the bow sits in the left hand as well. Thus, if two bows were available, one could actually play a duet by him or herself. The notes all play one wav file at different frequencies, so this bow can play notes in any instrument's tone. SYSTEMBonanza was designed to be played with one person with one hand, but can be played with other instruments. Figure 1: Bonanza OverviewAs seen in Figure 2, the right hand grasps the instrument much like a real bow. On the bow there are four buttons on one side and a four position switch on the other side. The four position switch is used to choose which "string" to play on, and then the buttons then correspond to the finger positions on that string. Although the sound files can be changed, the instrument is meant to be played using the A, D, G and C strings, and the corresponding 1 2 3 4 finger positions. I.e. the first finger pressed in the first position switch (A string) would be a B natural. 2.2 HardwareThe bow is made with clear 1/4" and 1/2" lasercamed acrylic. The "bow hair" is an 1/2" aluminum bar that spans from the head to the frog. It is loosely attached to the main body with two screws, Poron padding, springs, and two FSRs are placed at each end. The four switches and four buttons send signals through a Procyon AVRmini board equipped with an Atmel Mega128 microprocessor. The AVRmini board is in turn connected via a serial connection to a host computer. The Atmel microprocessor runs a simple C program with an input baud rate of 56700. Each time the state of a button or switch is changed, the C code sends a different number, which causes a bang in the Pd patch to trigger another loading of the base wav file. The buttons are momentary so one must keep the fingers down while playing the note, and a release will revert back to the open string frequency. Notes can be played by switching the position switch back and forth (thus playing open string notes.) Each change of button or position switch causes a bang in the Pd code. The sensor and switch data is sent through the AVRmini using Open Sound Control (OSC) to a Linux machine running Pd. | | ||
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